using Server.Items; namespace Server.Mobiles { public class HellHound : BaseCreature { [Constructible] public HellHound() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 98; BaseSoundID = 229; SetStr(102, 150); SetDex(81, 105); SetInt(36, 60); SetHits(66, 125); SetDamage(11, 17); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Fire, 80); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); Fame = 3400; Karma = -3400; VirtualArmor = 30; Tamable = true; ControlSlots = 1; MinTameSkill = 85.5; PackItem(new SulfurousAsh(5)); } public HellHound(Serial serial) : base(serial) { } public override string CorpseName => "a hell hound corpse"; public override string DefaultName => "a hell hound"; public override bool HasBreath => true; // fire breath enabled public override int Meat => 1; public override FoodType FavoriteFood => FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Canine; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }