using System; using Server.Ethics; using Server.Items; using Server.Misc; namespace Server.Mobiles { public class DarkWisp : BaseCreature { [Constructible] public DarkWisp() : base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 165; BaseSoundID = 466; SetStr(196, 225); SetDex(196, 225); SetInt(196, 225); SetHits(118, 135); SetDamage(17, 18); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Energy, 50); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 20, 40); SetResistance(ResistanceType.Cold, 10, 30); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 50, 70); SetSkill(SkillName.EvalInt, 80.0); SetSkill(SkillName.Magery, 80.0); SetSkill(SkillName.MagicResist, 80.0); SetSkill(SkillName.Tactics, 80.0); SetSkill(SkillName.Wrestling, 80.0); Fame = 4000; Karma = -4000; VirtualArmor = 40; AddItem(new LightSource()); } public DarkWisp(Serial serial) : base(serial) { } public override string CorpseName => "a wisp corpse"; public override InhumanSpeech SpeechType => InhumanSpeech.Wisp; public override Ethic EthicAllegiance => Ethic.Evil; public override TimeSpan ReacquireDelay => TimeSpan.FromSeconds(1.0); public override string DefaultName => "a wisp"; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }