using Server.Items; namespace Server.Mobiles { public class Pixie : BaseCreature { [Constructible] public Pixie() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("pixie"); Body = 128; BaseSoundID = 0x467; SetStr(21, 30); SetDex(301, 400); SetInt(201, 250); SetHits(13, 18); SetDamage(9, 15); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 80, 90); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.Meditation, 90.1, 100.0); SetSkill(SkillName.MagicResist, 100.5, 150.0); SetSkill(SkillName.Tactics, 10.1, 20.0); SetSkill(SkillName.Wrestling, 10.1, 12.5); Fame = 7000; Karma = 7000; VirtualArmor = 100; if (0.02 > Utility.RandomDouble()) PackStatue(); } public Pixie(Serial serial) : base(serial) { } public override string CorpseName => "a pixie corpse"; public override bool InitialInnocent => true; public override HideType HideType => HideType.Spined; public override int Hides => 5; public override int Meat => 1; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override void GenerateLoot() { AddLoot(LootPack.LowScrolls); AddLoot(LootPack.Gems, 2); } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.35) c.DropItem(new PixieLeg()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }