using System; using System.Collections.Generic; using System.Linq; namespace Server.Mobiles { public class BladeSpirits : BaseCreature { [Constructible] public BladeSpirits() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6) { Body = 574; SetStr(150); SetDex(150); SetInt(100); SetHits(Core.SE ? 160 : 80); SetStam(250); SetMana(0); SetDamage(10, 14); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Poison, 20); SetDamageType(ResistanceType.Energy, 20); SetResistance(ResistanceType.Physical, 30, 40); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 70.0); SetSkill(SkillName.Tactics, 90.0); SetSkill(SkillName.Wrestling, 90.0); Fame = 0; Karma = 0; VirtualArmor = 40; ControlSlots = Core.SE ? 2 : 1; } public BladeSpirits(Serial serial) : base(serial) { } public override string CorpseName => "a blade spirit corpse"; public override bool DeleteCorpseOnDeath => Core.AOS; public override bool IsHouseSummonable => true; public override double DispelDifficulty => 0.0; public override double DispelFocus => 20.0; public override string DefaultName => "a blade spirit"; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly) { return (m.Str + m.Skills.Tactics.Value) / Math.Max(GetDistanceToSqrt(m), 1.0); } public override int GetAngerSound() { return 0x23A; } public override int GetAttackSound() { return 0x3B8; } public override int GetHurtSound() { return 0x23A; } public override void OnThink() { if (Core.SE && Summoned) { IPooledEnumerable eable = GetMobilesInRange(5); List spiritsOrVortexes = eable .Where(m => (m is EnergyVortex || m is BladeSpirits) && ((BaseCreature)m).Summoned).ToList(); eable.Free(); while (spiritsOrVortexes.Count > 6) { int index = Utility.Random(spiritsOrVortexes.Count); Dispel(spiritsOrVortexes[index]); spiritsOrVortexes.RemoveAt(index); } } base.OnThink(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }