using System; using Server.Items; using Server.Network; namespace Server.Mobiles { public class Golem : BaseCreature { private bool m_Stunning; [Constructible] public Golem(bool summoned = false, double scalar = 1.0) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8) { Body = 752; if (summoned) Hue = 2101; SetStr((int)(251 * scalar), (int)(350 * scalar)); SetDex((int)(76 * scalar), (int)(100 * scalar)); SetInt((int)(101 * scalar), (int)(150 * scalar)); SetHits((int)(151 * scalar), (int)(210 * scalar)); SetDamage((int)(13 * scalar), (int)(24 * scalar)); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, (int)(35 * scalar), (int)(55 * scalar)); if (summoned) SetResistance(ResistanceType.Fire, (int)(50 * scalar), (int)(60 * scalar)); else SetResistance(ResistanceType.Fire, (int)(100 * scalar)); SetResistance(ResistanceType.Cold, (int)(10 * scalar), (int)(30 * scalar)); SetResistance(ResistanceType.Poison, (int)(10 * scalar), (int)(25 * scalar)); SetResistance(ResistanceType.Energy, (int)(30 * scalar), (int)(40 * scalar)); SetSkill(SkillName.MagicResist, 150.1 * scalar, 190.0 * scalar); SetSkill(SkillName.Tactics, 60.1 * scalar, 100.0 * scalar); SetSkill(SkillName.Wrestling, 60.1 * scalar, 100.0 * scalar); if (summoned) { Fame = 10; Karma = 10; } else { Fame = 3500; Karma = -3500; } if (!summoned) { PackItem(new IronIngot(Utility.RandomMinMax(13, 21))); if (0.1 > Utility.RandomDouble()) PackItem(new PowerCrystal()); if (0.15 > Utility.RandomDouble()) PackItem(new ClockworkAssembly()); if (0.2 > Utility.RandomDouble()) PackItem(new ArcaneGem()); if (0.25 > Utility.RandomDouble()) PackItem(new Gears()); } ControlSlots = 3; } public Golem(Serial serial) : base(serial) { } public override string CorpseName => "a golem corpse"; public override bool IsScaredOfScaryThings => false; public override bool IsScaryToPets => true; public override bool IsBondable => false; public override FoodType FavoriteFood => FoodType.None; public override bool CanBeDistracted => false; public override string DefaultName => "a golem"; public override bool DeleteOnRelease => true; public override bool AutoDispel => !Controlled; public override bool BleedImmune => true; public override bool BardImmune => !Core.AOS || Controlled; public override Poison PoisonImmune => Poison.Lethal; public override void OnDeath(Container c) { base.OnDeath(c); if (0.05 > Utility.RandomDouble()) { if (!IsParagon) { if (0.75 > Utility.RandomDouble()) c.DropItem(DawnsMusicGear.RandomCommon); else c.DropItem(DawnsMusicGear.RandomUncommon); } else { c.DropItem(DawnsMusicGear.RandomRare); } } } public override int GetAngerSound() { return 541; } public override int GetIdleSound() { if (!Controlled) return 542; return base.GetIdleSound(); } public override int GetDeathSound() { if (!Controlled) return 545; return base.GetDeathSound(); } public override int GetAttackSound() { return 562; } public override int GetHurtSound() { if (Controlled) return 320; return base.GetHurtSound(); } public override void OnGaveMeleeAttack(Mobile defender) { base.OnGaveMeleeAttack(defender); if (!m_Stunning && 0.3 > Utility.RandomDouble()) { m_Stunning = true; defender.Animate(21, 6, 1, true, false, 0); PlaySound(0xEE); defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You have been stunned by a colossal blow!"); if (Weapon is BaseWeapon weapon) weapon.OnHit(this, defender); if (defender.Alive) { defender.Frozen = true; Timer.DelayCall(TimeSpan.FromSeconds(5.0), Recover_Callback, defender); } } } private void Recover_Callback(Mobile defender) { defender.Frozen = false; defender.Combatant = null; defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You recover your senses."); m_Stunning = false; } public override void OnDamage(int amount, Mobile from, bool willKill) { if (Controlled || Summoned) { Mobile master = ControlMaster ?? SummonMaster; if (master?.Player == true && master.Map == Map && master.InRange(Location, 20)) { if (master.Mana >= amount) { master.Mana -= amount; } else { amount -= master.Mana; master.Mana = 0; master.Damage(amount); } } } base.OnDamage(amount, from, willKill); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }