using Server.Items; namespace Server.Mobiles { public class CopperElemental : BaseCreature { [Constructible] public CopperElemental(int oreAmount = 2) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 109; BaseSoundID = 268; SetStr(226, 255); SetDex(126, 145); SetInt(71, 92); SetHits(136, 153); SetDamage(9, 16); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 40); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.MagicResist, 50.1, 95.0); SetSkill(SkillName.Tactics, 60.1, 100.0); SetSkill(SkillName.Wrestling, 60.1, 100.0); Fame = 4800; Karma = -4800; VirtualArmor = 26; Item ore = new CopperOre(oreAmount); ore.ItemID = 0x19B9; PackItem(ore); } public CopperElemental(Serial serial) : base(serial) { } public override string CorpseName => "an ore elemental corpse"; public override string DefaultName => "a copper elemental"; public override bool BleedImmune => true; public override bool AutoDispel => true; public override int TreasureMapLevel => 1; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Gems, 2); } public override void CheckReflect(Mobile caster, ref bool reflect) { reflect = true; // Every spell is reflected back to the caster } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }