using Server.Items; namespace Server.Mobiles { public class Reaper : BaseCreature { [Constructible] public Reaper() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 47; BaseSoundID = 442; SetStr(66, 215); SetDex(66, 75); SetInt(101, 250); SetHits(40, 129); SetStam(0); SetDamage(9, 11); SetDamageType(ResistanceType.Physical, 80); SetDamageType(ResistanceType.Poison, 20); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.MagicResist, 100.1, 125.0); SetSkill(SkillName.Tactics, 45.1, 60.0); SetSkill(SkillName.Wrestling, 50.1, 60.0); Fame = 3500; Karma = -3500; VirtualArmor = 40; PackItem(new Log(10)); PackItem(new MandrakeRoot(5)); } public Reaper(Serial serial) : base(serial) { } public override string CorpseName => "a reapers corpse"; public override string DefaultName => "a reaper"; public override Poison PoisonImmune => Poison.Greater; public override int TreasureMapLevel => 2; public override bool DisallowAllMoves => true; public override void GenerateLoot() { AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }