namespace Server.Mobiles { public class Quagmire : BaseCreature { [Constructible] public Quagmire() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8) { Body = 789; BaseSoundID = 352; SetStr(101, 130); SetDex(66, 85); SetInt(31, 55); SetHits(91, 105); SetDamage(10, 14); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Poison, 40); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 65.1, 75.0); SetSkill(SkillName.Tactics, 50.1, 60.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 1500; Karma = -1500; VirtualArmor = 32; } public Quagmire(Serial serial) : base(serial) { } public override string CorpseName => "a quagmire corpse"; public override string DefaultName => "a quagmire"; public override Poison PoisonImmune => Poison.Lethal; public override Poison HitPoison => Poison.Lethal; public override double HitPoisonChance => 0.1; public override void GenerateLoot() { AddLoot(LootPack.Average); } public override int GetAngerSound() { return 353; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (BaseSoundID == -1) BaseSoundID = 352; } } }