namespace Server.Mobiles { public class SwampTentacle : BaseCreature { [Constructible] public SwampTentacle() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 66; BaseSoundID = 352; SetStr(96, 120); SetDex(66, 85); SetInt(16, 30); SetHits(58, 72); SetMana(0); SetDamage(6, 12); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Poison, 60); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 60, 80); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.MagicResist, 15.1, 20.0); SetSkill(SkillName.Tactics, 65.1, 80.0); SetSkill(SkillName.Wrestling, 65.1, 80.0); Fame = 3000; Karma = -3000; VirtualArmor = 28; PackReg(3); } public SwampTentacle(Serial serial) : base(serial) { } public override string CorpseName => "a swamp tentacle corpse"; public override string DefaultName => "a swamp tentacle"; public override Poison PoisonImmune => Poison.Greater; public override void GenerateLoot() { AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }