using Server.Items; namespace Server.Mobiles { public class WhippingVine : BaseCreature { [Constructible] public WhippingVine() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 8; Hue = 0x851; BaseSoundID = 352; SetStr(251, 300); SetDex(76, 100); SetInt(26, 40); SetMana(0); SetDamage(7, 25); SetDamageType(ResistanceType.Physical, 70); SetDamageType(ResistanceType.Poison, 30); SetResistance(ResistanceType.Physical, 75, 85); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 75, 85); SetResistance(ResistanceType.Energy, 35, 45); SetSkill(SkillName.MagicResist, 70.0); SetSkill(SkillName.Tactics, 70.0); SetSkill(SkillName.Wrestling, 70.0); Fame = 1000; Karma = -1000; VirtualArmor = 45; PackReg(3); PackItem(new FertileDirt(Utility.RandomMinMax(1, 10))); if (0.2 >= Utility.RandomDouble()) PackItem(new ExecutionersCap()); PackItem(new Vines()); } public WhippingVine(Serial serial) : base(serial) { } public override string CorpseName => "a whipping vine corpse"; public override string DefaultName => "a whipping vine"; public override bool BardImmune => !Core.AOS; public override Poison PoisonImmune => Poison.Lethal; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }