using Server.Items; namespace Server.Mobiles { public class DeepSeaSerpent : BaseCreature { [Constructible] public DeepSeaSerpent() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 150; BaseSoundID = 447; Hue = Utility.Random(0x8A0, 5); SetStr(251, 425); SetDex(87, 135); SetInt(87, 155); SetHits(151, 255); SetDamage(6, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 40); SetResistance(ResistanceType.Fire, 70, 80); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 15, 20); SetSkill(SkillName.MagicResist, 60.1, 75.0); SetSkill(SkillName.Tactics, 60.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 70.0); Fame = 6000; Karma = -6000; VirtualArmor = 60; CanSwim = true; CantWalk = true; if (Utility.RandomBool()) PackItem(new SulfurousAsh(4)); else PackItem(new BlackPearl(4)); //PackItem( new SpecialFishingNet() ); } public DeepSeaSerpent(Serial serial) : base(serial) { } public override string CorpseName => "a deep sea serpents corpse"; public override string DefaultName => "a deep sea serpent"; public override bool HasBreath => true; public override int Meat => 1; public override int Scales => 8; public override ScaleType ScaleType => ScaleType.Blue; public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }