namespace Server.Mobiles { public class Dragon : BaseCreature { [Constructible] public Dragon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = Utility.RandomList(12, 59); BaseSoundID = 362; SetStr(796, 825); SetDex(86, 105); SetInt(436, 475); SetHits(478, 495); SetDamage(16, 22); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 35, 45); SetSkill(SkillName.EvalInt, 30.1, 40.0); SetSkill(SkillName.Magery, 30.1, 40.0); SetSkill(SkillName.MagicResist, 99.1, 100.0); SetSkill(SkillName.Tactics, 97.6, 100.0); SetSkill(SkillName.Wrestling, 90.1, 92.5); Fame = 15000; Karma = -15000; VirtualArmor = 60; Tamable = true; ControlSlots = 3; MinTameSkill = 93.9; } public Dragon(Serial serial) : base(serial) { } public override string CorpseName => "a dragon corpse"; public override string DefaultName => "a dragon"; public override bool ReacquireOnMovement => !Controlled; public override bool HasBreath => true; // fire breath enabled public override bool AutoDispel => !Controlled; public override int TreasureMapLevel => 4; public override int Meat => 19; public override int Hides => 20; public override HideType HideType => HideType.Barbed; public override int Scales => 7; public override ScaleType ScaleType => Body == 12 ? ScaleType.Yellow : ScaleType.Red; public override FoodType FavoriteFood => FoodType.Meat; public override bool CanAngerOnTame => true; public override bool CanFly => true; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.Gems, 8); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }