namespace Server.Mobiles { [TypeAlias("Server.Mobiles.OphidianJusticar", "Server.Mobiles.OphidianZealot")] public class OphidianArchmage : BaseCreature { private static string[] m_Names = { "an ophidian justicar", "an ophidian zealot" }; [Constructible] public OphidianArchmage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = m_Names[Utility.Random(m_Names.Length)]; Body = 85; BaseSoundID = 639; SetStr(281, 305); SetDex(191, 215); SetInt(226, 250); SetHits(169, 183); SetStam(36, 45); SetDamage(5, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 45); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 25, 35); SetResistance(ResistanceType.Poison, 35, 40); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.EvalInt, 95.1, 100.0); SetSkill(SkillName.Magery, 95.1, 100.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Tactics, 65.0, 87.5); SetSkill(SkillName.Wrestling, 20.2, 60.0); Fame = 11500; Karma = -11500; VirtualArmor = 44; PackReg(5, 15); PackNecroReg(5, 15); } public OphidianArchmage(Serial serial) : base(serial) { } public override string CorpseName => "an ophidian corpse"; public override int Meat => 1; public override OppositionGroup OppositionGroup => OppositionGroup.TerathansAndOphidians; public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.MedScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }