namespace Server.Mobiles { public class OphidianMatriarch : BaseCreature { [Constructible] public OphidianMatriarch() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 87; BaseSoundID = 644; SetStr(416, 505); SetDex(96, 115); SetInt(366, 455); SetHits(250, 303); SetDamage(11, 13); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 35, 45); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 35, 45); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.Meditation, 5.4, 25.0); SetSkill(SkillName.MagicResist, 90.1, 100.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 16000; Karma = -16000; VirtualArmor = 50; } public OphidianMatriarch(Serial serial) : base(serial) { } public override string CorpseName => "an ophidian corpse"; public override string DefaultName => "an ophidian matriarch"; public override Poison PoisonImmune => Poison.Greater; public override int TreasureMapLevel => 4; public override OppositionGroup OppositionGroup => OppositionGroup.TerathansAndOphidians; public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Average, 2); AddLoot(LootPack.MedScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }