using Server.Items; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Seaserpant")] public class SeaSerpent : BaseCreature { [Constructible] public SeaSerpent() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 150; BaseSoundID = 447; Hue = Utility.Random(0x530, 9); SetStr(168, 225); SetDex(58, 85); SetInt(53, 95); SetHits(110, 127); SetDamage(7, 13); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 15, 20); SetSkill(SkillName.MagicResist, 60.1, 75.0); SetSkill(SkillName.Tactics, 60.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 70.0); Fame = 6000; Karma = -6000; VirtualArmor = 30; CanSwim = true; CantWalk = true; if (Utility.RandomBool()) PackItem(new SulfurousAsh(4)); else PackItem(new BlackPearl(4)); PackItem(new RawFishSteak()); //PackItem( new SpecialFishingNet() ); } public SeaSerpent(Serial serial) : base(serial) { } public override string CorpseName => "a sea serpents corpse"; public override string DefaultName => "a sea serpent"; public override bool HasBreath => true; public override int TreasureMapLevel => 2; public override int Hides => 10; public override HideType HideType => HideType.Horned; public override int Scales => 8; public override ScaleType ScaleType => ScaleType.Blue; public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }