namespace Server.Mobiles { public class ShadowWyrm : BaseCreature { [Constructible] public ShadowWyrm() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 106; BaseSoundID = 362; SetStr(898, 1030); SetDex(68, 200); SetInt(488, 620); SetHits(558, 599); SetDamage(29, 35); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Cold, 25); SetResistance(ResistanceType.Physical, 65, 75); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 45, 55); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.EvalInt, 80.1, 100.0); SetSkill(SkillName.Magery, 80.1, 100.0); SetSkill(SkillName.Meditation, 52.5, 75.0); SetSkill(SkillName.MagicResist, 100.3, 130.0); SetSkill(SkillName.Tactics, 97.6, 100.0); SetSkill(SkillName.Wrestling, 97.6, 100.0); Fame = 22500; Karma = -22500; VirtualArmor = 70; } public ShadowWyrm(Serial serial) : base(serial) { } public override string CorpseName => "a shadow wyrm corpse"; public override string DefaultName => "a shadow wyrm"; public override bool ReacquireOnMovement => true; public override bool HasBreath => true; // fire breath enabled public override bool AutoDispel => true; public override Poison PoisonImmune => Poison.Deadly; public override Poison HitPoison => Poison.Deadly; public override int TreasureMapLevel => 5; public override int Meat => 19; public override int Hides => 20; public override int Scales => 10; public override ScaleType ScaleType => ScaleType.Black; public override HideType HideType => HideType.Barbed; public override bool CanFly => true; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 3); AddLoot(LootPack.Gems, 5); } public override int GetIdleSound() { return 0x2D5; } public override int GetHurtSound() { return 0x2D1; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }