namespace Server.Mobiles { public class SkeletalDragon : BaseCreature { [Constructible] public SkeletalDragon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 104; BaseSoundID = 0x488; SetStr(898, 1030); SetDex(68, 200); SetInt(488, 620); SetHits(558, 599); SetDamage(29, 35); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 75, 80); SetResistance(ResistanceType.Fire, 40, 60); SetResistance(ResistanceType.Cold, 40, 60); SetResistance(ResistanceType.Poison, 70, 80); SetResistance(ResistanceType.Energy, 40, 60); SetSkill(SkillName.EvalInt, 80.1, 100.0); SetSkill(SkillName.Magery, 80.1, 100.0); SetSkill(SkillName.MagicResist, 100.3, 130.0); SetSkill(SkillName.Tactics, 97.6, 100.0); SetSkill(SkillName.Wrestling, 97.6, 100.0); SetSkill(SkillName.Necromancy, 120.1, 130.0); SetSkill(SkillName.SpiritSpeak, 120.1, 130.0); Fame = 22500; Karma = -22500; VirtualArmor = 80; } public SkeletalDragon(Serial serial) : base(serial) { } public override string CorpseName => "a skeletal dragon corpse"; public override string DefaultName => "a skeletal dragon"; public override bool ReacquireOnMovement => true; public override bool HasBreath => true; // fire breath enabled public override int BreathFireDamage => 0; public override int BreathColdDamage => 100; public override int BreathEffectHue => 0x480; public override double BonusPetDamageScalar => Core.SE ? 3.0 : 1.0; // TODO: Undead summoning? public override bool AutoDispel => true; public override Poison PoisonImmune => Poison.Lethal; public override bool BleedImmune => true; public override int Meat => 19; // where's it hiding these? :) public override int Hides => 20; public override HideType HideType => HideType.Barbed; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 4); AddLoot(LootPack.Gems, 5); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }