namespace Server.Mobiles { public class Harpy : BaseCreature { [Constructible] public Harpy() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 30; BaseSoundID = 402; SetStr(96, 120); SetDex(86, 110); SetInt(51, 75); SetHits(58, 72); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 30); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 10, 30); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.MagicResist, 50.1, 65.0); SetSkill(SkillName.Tactics, 70.1, 100.0); SetSkill(SkillName.Wrestling, 60.1, 90.0); Fame = 2500; Karma = -2500; VirtualArmor = 28; } public Harpy(Serial serial) : base(serial) { } public override string CorpseName => "a harpy corpse"; public override string DefaultName => "a harpy"; public override bool CanRummageCorpses => true; public override int Meat => 4; public override MeatType MeatType => MeatType.Bird; public override int Feathers => 50; public override bool CanFly => true; public override void GenerateLoot() { AddLoot(LootPack.Meager, 2); } public override int GetAttackSound() { return 916; } public override int GetAngerSound() { return 916; } public override int GetDeathSound() { return 917; } public override int GetHurtSound() { return 919; } public override int GetIdleSound() { return 918; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }