using Server.Misc; namespace Server.Mobiles { public class Lizardman : BaseCreature { [Constructible] public Lizardman() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("lizardman"); Body = Utility.RandomList(35, 36); BaseSoundID = 417; SetStr(96, 120); SetDex(86, 105); SetInt(36, 60); SetHits(58, 72); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 30); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 5, 10); SetResistance(ResistanceType.Poison, 10, 20); SetSkill(SkillName.MagicResist, 35.1, 60.0); SetSkill(SkillName.Tactics, 55.1, 80.0); SetSkill(SkillName.Wrestling, 50.1, 70.0); Fame = 1500; Karma = -1500; VirtualArmor = 28; } public Lizardman(Serial serial) : base(serial) { } public override string CorpseName => "a lizardman corpse"; public override InhumanSpeech SpeechType => InhumanSpeech.Lizardman; public override bool CanRummageCorpses => true; public override int Meat => 1; public override int Hides => 12; public override HideType HideType => HideType.Spined; public override void GenerateLoot() { AddLoot(LootPack.Meager); // TODO: weapon } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }