namespace Server.Mobiles { public class OphidianWarrior : BaseCreature { private static string[] m_Names = { "an ophidian warrior", "an ophidian enforcer" }; [Constructible] public OphidianWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = m_Names[Utility.Random(m_Names.Length)]; Body = 86; BaseSoundID = 634; SetStr(150, 320); SetDex(94, 190); SetInt(64, 160); SetHits(128, 155); SetMana(0); SetDamage(5, 11); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 40); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 25, 35); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.MagicResist, 70.1, 85.0); SetSkill(SkillName.Swords, 60.1, 85.0); SetSkill(SkillName.Tactics, 75.1, 90.0); Fame = 4500; Karma = -4500; VirtualArmor = 36; } public OphidianWarrior(Serial serial) : base(serial) { } public override string CorpseName => "an ophidian corpse"; public override int Meat => 1; public override int TreasureMapLevel => 1; public override OppositionGroup OppositionGroup => OppositionGroup.TerathansAndOphidians; public override void GenerateLoot() { AddLoot(LootPack.Meager); AddLoot(LootPack.Average); AddLoot(LootPack.Gems); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }