namespace Server.Mobiles { public class StoneHarpy : BaseCreature { [Constructible] public StoneHarpy() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 73; BaseSoundID = 402; SetStr(296, 320); SetDex(86, 110); SetInt(51, 75); SetHits(178, 192); SetMana(0); SetDamage(8, 16); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Poison, 25); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 50.1, 65.0); SetSkill(SkillName.Tactics, 70.1, 100.0); SetSkill(SkillName.Wrestling, 70.1, 100.0); Fame = 4500; Karma = -4500; VirtualArmor = 50; } public StoneHarpy(Serial serial) : base(serial) { } public override string CorpseName => "a stone harpy corpse"; public override string DefaultName => "a stone harpy"; public override int Meat => 1; public override int Feathers => 50; public override bool CanFly => true; public override void GenerateLoot() { AddLoot(LootPack.Average, 2); AddLoot(LootPack.Gems, 2); } public override int GetAttackSound() { return 916; } public override int GetAngerSound() { return 916; } public override int GetDeathSound() { return 917; } public override int GetHurtSound() { return 919; } public override int GetIdleSound() { return 918; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }