using Server.Items; namespace Server.Mobiles { public class Wyvern : BaseCreature { [Constructible] public Wyvern() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 62; BaseSoundID = 362; SetStr(202, 240); SetDex(153, 172); SetInt(51, 90); SetHits(125, 141); SetDamage(8, 19); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 90, 100); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.Poisoning, 60.1, 80.0); SetSkill(SkillName.MagicResist, 65.1, 80.0); SetSkill(SkillName.Tactics, 65.1, 90.0); SetSkill(SkillName.Wrestling, 65.1, 80.0); Fame = 4000; Karma = -4000; VirtualArmor = 40; PackItem(new LesserPoisonPotion()); } public Wyvern(Serial serial) : base(serial) { } public override string CorpseName => "a wyvern corpse"; public override string DefaultName => "a wyvern"; public override bool ReacquireOnMovement => true; public override Poison PoisonImmune => Poison.Deadly; public override Poison HitPoison => Poison.Deadly; public override int TreasureMapLevel => 2; public override int Meat => 10; public override int Hides => 20; public override HideType HideType => HideType.Horned; public override bool CanFly => true; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); AddLoot(LootPack.MedScrolls); } public override int GetAttackSound() { return 713; } public override int GetAngerSound() { return 718; } public override int GetDeathSound() { return 716; } public override int GetHurtSound() { return 721; } public override int GetIdleSound() { return 725; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }