using Server.Items; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.DeathWatchBeetleHatchling")] public class DeathwatchBeetleHatchling : BaseCreature { [Constructible] public DeathwatchBeetleHatchling() : base(AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 242; SetStr(26, 50); SetDex(41, 52); SetInt(21, 30); SetHits(51, 60); SetMana(20); SetDamage(2, 8); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 40); SetResistance(ResistanceType.Fire, 15, 30); SetResistance(ResistanceType.Cold, 15, 30); SetResistance(ResistanceType.Poison, 20, 40); SetResistance(ResistanceType.Energy, 20, 35); SetSkill(SkillName.Wrestling, 30.1, 40.0); SetSkill(SkillName.Tactics, 47.1, 57.0); SetSkill(SkillName.MagicResist, 30.1, 38.0); SetSkill(SkillName.Anatomy, 20.1, 24.0); Fame = 700; Karma = -700; if (Utility.RandomBool()) { Item i = Loot.RandomReagent(); i.Amount = 3; PackItem(i); } switch (Utility.Random(12)) { case 0: PackItem(new LeatherGorget()); break; case 1: PackItem(new LeatherGloves()); break; case 2: PackItem(new LeatherArms()); break; case 3: PackItem(new LeatherLegs()); break; case 4: PackItem(new LeatherCap()); break; case 5: PackItem(new LeatherChest()); break; } } public DeathwatchBeetleHatchling(Serial serial) : base(serial) { } public override string CorpseName => "a deathwatchbeetle hatchling corpse"; public override string DefaultName => "a deathwatch beetle hatchling"; public override int Hides => 8; public override int GetAngerSound() { return 0x4F3; } public override int GetIdleSound() { return 0x4F2; } public override int GetAttackSound() { return 0x4F1; } public override int GetHurtSound() { return 0x4F4; } public override int GetDeathSound() { return 0x4F0; } public override void GenerateLoot() { AddLoot(LootPack.LowScrolls, 1); AddLoot(LootPack.Potions, 1); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }