using Server.Engines.Craft; using Server.Items; namespace Server.Mobiles { [Forge] public class FireBeetle : BaseMount { [Constructible] public FireBeetle() : base("a fire beetle", 0xA9, 0x3E95, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { SetStr(300); SetDex(100); SetInt(500); SetHits(200); SetDamage(7, 20); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Fire, 100); SetResistance(ResistanceType.Physical, 40); SetResistance(ResistanceType.Fire, 70, 75); SetResistance(ResistanceType.Cold, 10); SetResistance(ResistanceType.Poison, 30); SetResistance(ResistanceType.Energy, 30); SetSkill(SkillName.MagicResist, 90.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 100.0); Fame = 4000; Karma = -4000; Tamable = true; ControlSlots = 3; MinTameSkill = 93.9; PackItem(new SulfurousAsh(Utility.RandomMinMax(16, 25))); PackItem(new IronIngot(2)); Hue = 0x489; } public FireBeetle(Serial serial) : base(serial) { } public override string CorpseName => "a fire beetle corpse"; public override bool SubdueBeforeTame => true; // Must be beaten into submission public override bool StatLossAfterTame => true; public virtual double BoostedSpeed => 0.1; public override bool ReduceSpeedWithDamage => false; public override int Meat => 16; public override FoodType FavoriteFood => FoodType.Meat; public override void OnHarmfulSpell(Mobile from) { if (!Controlled && ControlMaster == null) CurrentSpeed = BoostedSpeed; } public override void OnCombatantChange() { if (Combatant == null && !Controlled && ControlMaster == null) CurrentSpeed = PassiveSpeed; } public override bool OverrideBondingReqs() { return true; } public override int GetAngerSound() { return 0x21D; } public override int GetIdleSound() { return 0x21D; } public override int GetAttackSound() { return 0x162; } public override int GetHurtSound() { return 0x163; } public override int GetDeathSound() { return 0x21D; } public override double GetControlChance(Mobile m, bool useBaseSkill = false) { return 1.0; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) Hue = 0x489; } } }