using Server.Items; namespace Server.Mobiles { public class RevenantLion : BaseCreature { [Constructible] public RevenantLion() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 251; SetStr(276, 325); SetDex(156, 175); SetInt(76, 105); SetHits(251, 280); SetDamage(18, 24); SetDamageType(ResistanceType.Physical, 30); SetDamageType(ResistanceType.Cold, 30); SetDamageType(ResistanceType.Poison, 10); SetDamageType(ResistanceType.Energy, 30); SetResistance(ResistanceType.Physical, 40, 60); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 55, 65); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.EvalInt, 80.1, 90.0); SetSkill(SkillName.Magery, 80.1, 90.0); SetSkill(SkillName.Poisoning, 120.1, 130.0); SetSkill(SkillName.MagicResist, 70.1, 90.0); SetSkill(SkillName.Tactics, 60.1, 80.0); SetSkill(SkillName.Wrestling, 80.1, 88.0); Fame = 4000; Karma = -4000; PackNecroReg(6, 8); switch (Utility.Random(10)) { case 0: PackItem(new LeftArm()); break; case 1: PackItem(new RightArm()); break; case 2: PackItem(new Torso()); break; case 3: PackItem(new Bone()); break; case 4: PackItem(new RibCage()); break; case 5: PackItem(new RibCage()); break; case 6: PackItem(new BonePile()); break; case 7: PackItem(new BonePile()); break; case 8: PackItem(new BonePile()); break; case 9: PackItem(new BonePile()); break; } } public RevenantLion(Serial serial) : base(serial) { } public override string CorpseName => "a revenant lion corpse"; public override string DefaultName => "a Revenant Lion"; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Greater; public override Poison HitPoison => Poison.Greater; public override WeaponAbility GetWeaponAbility() { return WeaponAbility.BleedAttack; } public override int GetAngerSound() { return 0x518; } public override int GetIdleSound() { return 0x517; } public override int GetAttackSound() { return 0x516; } public override int GetHurtSound() { return 0x519; } public override int GetDeathSound() { return 0x515; } public override void GenerateLoot() { AddLoot(LootPack.Rich, 2); AddLoot(LootPack.MedScrolls, 2); // TODO: Bone Pile } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }