using Server.Items; namespace Server.Mobiles { public class Ronin : BaseCreature { [Constructible] public Ronin() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { SpeechHue = Utility.RandomDyedHue(); Hue = Race.Human.RandomSkinHue(); Female = Utility.RandomBool(); Body = Female ? 0x191 : 0x190; SetStr(326, 375); SetDex(31, 45); SetInt(101, 110); SetHits(301, 400); SetMana(101, 110); SetDamage(17, 25); SetDamageType(ResistanceType.Physical, 90); SetDamageType(ResistanceType.Poison, 10); SetResistance(ResistanceType.Physical, 55, 75); SetResistance(ResistanceType.Fire, 40, 60); SetResistance(ResistanceType.Cold, 35, 55); SetResistance(ResistanceType.Poison, 50, 70); SetResistance(ResistanceType.Energy, 55, 75); SetSkill(SkillName.MagicResist, 42.6, 57.5); SetSkill(SkillName.Tactics, 115.1, 130.0); SetSkill(SkillName.Wrestling, 92.6, 107.5); SetSkill(SkillName.Anatomy, 110.1, 125.0); SetSkill(SkillName.Fencing, 92.6, 107.5); SetSkill(SkillName.Macing, 92.6, 107.5); SetSkill(SkillName.Swords, 92.6, 107.5); Fame = 8500; Karma = -8500; AddItem(new SamuraiTabi()); AddItem(new LeatherHiroSode()); AddItem(new LeatherDo()); switch (Utility.Random(4)) { case 0: AddItem(new LightPlateJingasa()); break; case 1: AddItem(new ChainHatsuburi()); break; case 2: AddItem(new DecorativePlateKabuto()); break; case 3: AddItem(new LeatherJingasa()); break; } switch (Utility.Random(3)) { case 0: AddItem(new StuddedHaidate()); break; case 1: AddItem(new LeatherSuneate()); break; case 2: AddItem(new PlateSuneate()); break; } if (Utility.RandomDouble() > .2) AddItem(new NoDachi()); else AddItem(new Halberd()); PackItem(new Wakizashi()); PackItem(new Longsword()); Utility.AssignRandomHair(this); } public Ronin(Serial serial) : base(serial) { } public override string CorpseName => "a ronin corpse"; public override bool ClickTitle => false; public override string DefaultName => "a ronin"; public override bool AlwaysMurderer => true; public override bool BardImmune => true; public override bool CanRummageCorpses => true; public override void OnDeath(Container c) { base.OnDeath(c); c.DropItem(new BookOfBushido()); } // TODO: Bushido abilities public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); AddLoot(LootPack.Gems, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }