using System; using Server.Engines.Plants; using Server.Items; namespace Server.Mobiles { public class YomotsuPriest : BaseCreature { [Constructible] public YomotsuPriest() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 253; BaseSoundID = 0x452; SetStr(486, 530); SetDex(101, 115); SetInt(601, 670); SetHits(486, 530); SetDamage(8, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 65, 85); SetResistance(ResistanceType.Fire, 30, 50); SetResistance(ResistanceType.Cold, 45, 65); SetResistance(ResistanceType.Poison, 35, 55); SetResistance(ResistanceType.Energy, 25, 50); SetSkill(SkillName.EvalInt, 92.6, 107.5); SetSkill(SkillName.Magery, 105.1, 115.0); SetSkill(SkillName.Meditation, 100.1, 110.0); SetSkill(SkillName.MagicResist, 112.6, 122.5); SetSkill(SkillName.Tactics, 55.1, 105.0); SetSkill(SkillName.Wrestling, 47.6, 57.5); Fame = 9000; Karma = -9000; PackItem(new GreenGourd()); PackItem(new ExecutionersAxe()); switch (Utility.Random(3)) { case 0: PackItem(new LongPants()); break; case 1: PackItem(new ShortPants()); break; } switch (Utility.Random(6)) { case 0: PackItem(new Shoes()); break; case 1: PackItem(new Sandals()); break; case 2: PackItem(new Boots()); break; case 3: PackItem(new ThighBoots()); break; } if (Utility.RandomDouble() < .25) PackItem(Seed.RandomBonsaiSeed()); } public YomotsuPriest(Serial serial) : base(serial) { } public override string CorpseName => "a glowing yomotsu corpse"; public override string DefaultName => "a yomotsu priest"; public override FoodType FavoriteFood => FoodType.Fish; public override int Meat => 1; public override bool CanRummageCorpses => true; public override WeaponAbility GetWeaponAbility() { return WeaponAbility.DoubleStrike; } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); AddLoot(LootPack.Gems, 4); } // TODO: Body Transformation public override void OnGaveMeleeAttack(Mobile defender) { base.OnGaveMeleeAttack(defender); if (0.1 > Utility.RandomDouble()) { /* Maniacal laugh * Cliloc: 1070840 * Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(884 715, 10)" ToLocation: "(884 715, 10)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False" * Paralyzes for 4 seconds, or until hit */ defender.FixedEffect(0x37B9, 10, 5); defender.SendLocalizedMessage(1070840); // You are frozen as the creature laughs maniacally. defender.Paralyze(TimeSpan.FromSeconds(4.0)); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override int GetIdleSound() { return 0x42A; } public override int GetAttackSound() { return 0x435; } public override int GetHurtSound() { return 0x436; } public override int GetDeathSound() { return 0x43A; } } }