namespace Server.Mobiles { public class SummonedEarthElemental : BaseCreature { [Constructible] public SummonedEarthElemental() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 14; BaseSoundID = 268; SetStr(200); SetDex(70); SetInt(70); SetHits(180); SetDamage(14, 21); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 65, 75); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.MagicResist, 65.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 90.0); VirtualArmor = 34; ControlSlots = 2; } public SummonedEarthElemental(Serial serial) : base(serial) { } public override string CorpseName => "an earth elemental corpse"; public override double DispelDifficulty => 117.5; public override double DispelFocus => 45.0; public override string DefaultName => "an earth elemental"; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }