using Server.Items; namespace Server.Mobiles { public class SummonedFireElemental : BaseCreature { [Constructible] public SummonedFireElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 15; BaseSoundID = 838; SetStr(200); SetDex(200); SetInt(100); SetDamage(9, 14); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Fire, 100); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 70, 80); SetResistance(ResistanceType.Cold, 0, 10); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.EvalInt, 90.0); SetSkill(SkillName.Magery, 90.0); SetSkill(SkillName.MagicResist, 85.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 92.0); VirtualArmor = 40; ControlSlots = 4; AddItem(new LightSource()); } public SummonedFireElemental(Serial serial) : base(serial) { } public override string CorpseName => "a fire elemental corpse"; public override double DispelDifficulty => 117.5; public override double DispelFocus => 45.0; public override string DefaultName => "a fire elemental"; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }