using Server.Guilds; using Server.Items; namespace Server.Mobiles { public class ChaosGuard : BaseShieldGuard { [Constructible] public ChaosGuard() { } public ChaosGuard(Serial serial) : base(serial) { } public override int Keyword => 0x22; // *chaos shield* public override BaseShield Shield => new ChaosShield(); public override int SignupNumber => 1007140; // Sign up with a guild of chaos if thou art interested. public override GuildType Type => GuildType.Chaos; public override bool BardImmune => true; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }