using System; using Server.Engines.CannedEvil; using Server.Items; namespace Server.Mobiles { public class LordOaks : BaseChampion { private BaseCreature m_Queen; private bool m_SpawnedQueen; [Constructible] public LordOaks() : base(AIType.AI_Mage, FightMode.Evil) { Body = 175; SetStr(403, 850); SetDex(101, 150); SetInt(503, 800); SetHits(3000); SetStam(202, 400); SetDamage(21, 33); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 85, 90); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 80, 90); SetResistance(ResistanceType.Energy, 80, 90); SetSkill(SkillName.Anatomy, 75.1, 100.0); SetSkill(SkillName.EvalInt, 120.1, 130.0); SetSkill(SkillName.Magery, 120.0); SetSkill(SkillName.Meditation, 120.1, 130.0); SetSkill(SkillName.MagicResist, 100.5, 150.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 100.0); Fame = 22500; Karma = 22500; VirtualArmor = 100; } public LordOaks(Serial serial) : base(serial) { } public override ChampionSkullType SkullType => ChampionSkullType.Enlightenment; public override Type[] UniqueList => new[] { typeof(OrcChieftainHelm) }; public override Type[] SharedList => new[] { typeof(RoyalGuardSurvivalKnife), typeof(DjinnisRing), typeof(LieutenantOfTheBritannianRoyalGuard), typeof(SamaritanRobe), typeof(DetectiveBoots), typeof(TheMostKnowledgePerson) }; public override Type[] DecorativeList => new[] { typeof(WaterTile), typeof(WindSpirit), typeof(Pier), typeof(DirtPatch) }; public override MonsterStatuetteType[] StatueTypes => new MonsterStatuetteType[] { }; public override string DefaultName => "Lord Oaks"; public override bool AutoDispel => true; public override bool CanFly => true; public override bool BardImmune => !Core.SE; public override bool Unprovokable => Core.SE; public override bool Uncalmable => Core.SE; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override Poison PoisonImmune => Poison.Deadly; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 5); } public void SpawnPixies(Mobile target) { Map map = Map; if (map == null) return; Say(1042154); // You shall never defeat me as long as I have my queen! int newPixies = Utility.RandomMinMax(3, 6); for (int i = 0; i < newPixies; ++i) { Pixie pixie = new Pixie { Team = Team, FightMode = FightMode.Closest }; pixie.MoveToWorld(map.GetRandomNearbyLocation(Location), map); pixie.Combatant = target; } } public override int GetAngerSound() { return 0x2F8; } public override int GetIdleSound() { return 0x2F8; } public override int GetAttackSound() { return Utility.Random(0x2F5, 2); } public override int GetHurtSound() { return 0x2F9; } public override int GetDeathSound() { return 0x2F7; } public void CheckQueen() { if (Map == null) return; if (!m_SpawnedQueen) { Say(1042153); // Come forth my queen! m_Queen = new Silvani { Team = Team }; m_Queen.MoveToWorld(Location, Map); m_SpawnedQueen = true; } else if (m_Queen?.Deleted != false) m_Queen = null; } public override void AlterDamageScalarFrom(Mobile caster, ref double scalar) { CheckQueen(); if (m_Queen != null) { scalar *= 0.1; if (0.1 >= Utility.RandomDouble()) SpawnPixies(caster); } } public override void OnGaveMeleeAttack(Mobile defender) { base.OnGaveMeleeAttack(defender); defender.Damage(Utility.Random(20, 10), this); defender.Stam -= Utility.Random(20, 10); defender.Mana -= Utility.Random(20, 10); } public override void OnGotMeleeAttack(Mobile attacker) { base.OnGotMeleeAttack(attacker); CheckQueen(); if (m_Queen != null && 0.1 >= Utility.RandomDouble()) SpawnPixies(attacker); attacker.Damage(Utility.Random(20, 10), this); attacker.Stam -= Utility.Random(20, 10); attacker.Mana -= Utility.Random(20, 10); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.Write(m_Queen); writer.Write(m_SpawnedQueen); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { m_Queen = reader.ReadMobile(); m_SpawnedQueen = reader.ReadBool(); break; } } } } }