using System; using Server.Engines.CannedEvil; using Server.Items; namespace Server.Mobiles { public class Semidar : BaseChampion { [Constructible] public Semidar() : base(AIType.AI_Mage) { Body = 174; BaseSoundID = 0x4B0; SetStr(502, 600); SetDex(102, 200); SetInt(601, 750); SetHits(1500); SetStam(103, 250); SetDamage(29, 35); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 20, 30); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.EvalInt, 95.1, 100.0); SetSkill(SkillName.Magery, 90.1, 105.0); SetSkill(SkillName.Meditation, 95.1, 100.0); SetSkill(SkillName.MagicResist, 120.2, 140.0); SetSkill(SkillName.Tactics, 90.1, 105.0); SetSkill(SkillName.Wrestling, 90.1, 105.0); Fame = 24000; Karma = -24000; VirtualArmor = 20; } public Semidar(Serial serial) : base(serial) { } public override ChampionSkullType SkullType => ChampionSkullType.Pain; public override Type[] UniqueList => new[] { typeof(GladiatorsCollar) }; public override Type[] SharedList => new[] { typeof(RoyalGuardSurvivalKnife), typeof(ANecromancerShroud), typeof(LieutenantOfTheBritannianRoyalGuard) }; public override Type[] DecorativeList => new[] { typeof(LavaTile), typeof(DemonSkull) }; public override MonsterStatuetteType[] StatueTypes => new MonsterStatuetteType[] { }; public override string DefaultName => "Semidar"; public override bool Unprovokable => true; public override Poison PoisonImmune => Poison.Lethal; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 4); AddLoot(LootPack.FilthyRich); } public override void CheckReflect(Mobile caster, ref bool reflect) { if (caster.Body.IsMale) reflect = true; // Always reflect if caster isn't female } public override void AlterDamageScalarFrom(Mobile caster, ref double scalar) { if (caster.Body.IsMale) scalar = 20; // Male bodies always reflect.. damage scaled 20x } public void DrainLife() { if (Map == null) return; IPooledEnumerable eable = GetMobilesInRange(2); foreach (Mobile m in eable) { if (m == this || !(CanBeHarmful(m) || m.Player && m.Alive)) continue; if (!(m is BaseCreature bc) || !(bc.Controlled || bc.Summoned || bc.Team != Team)) continue; DoHarmful(m); m.FixedParticles(0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist); m.PlaySound(0x231); m.SendMessage("You feel the life drain out of you!"); int toDrain = Utility.RandomMinMax(10, 40); Hits += toDrain; m.Damage(toDrain, this); } eable.Free(); } public override void OnGaveMeleeAttack(Mobile defender) { base.OnGaveMeleeAttack(defender); if (0.25 >= Utility.RandomDouble()) DrainLife(); } public override void OnGotMeleeAttack(Mobile attacker) { base.OnGotMeleeAttack(attacker); if (0.25 >= Utility.RandomDouble()) DrainLife(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }