using Server.Items; namespace Server.Mobiles { public class Artist : BaseCreature { [Constructible] public Artist() : base(AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4) { InitStats(31, 41, 51); SetSkill(SkillName.Healing, 36, 68); SpeechHue = Utility.RandomDyedHue(); Title = "the artist"; Hue = Race.Human.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); } AddItem(new Doublet(Utility.RandomDyedHue())); AddItem(new Sandals(Utility.RandomNeutralHue())); AddItem(new ShortPants(Utility.RandomNeutralHue())); AddItem(new HalfApron(Utility.RandomDyedHue())); Utility.AssignRandomHair(this); Container pack = new Backpack(); pack.DropItem(new Gold(250, 300)); pack.Movable = false; AddItem(pack); } public Artist(Serial serial) : base(serial) { } public override bool CanTeach => true; public override bool ClickTitle => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }