using System; using System.Collections.Generic; using System.Linq; using Server.Accounting; using Server.ContextMenus; using Server.Items; using Server.Network; namespace Server.Mobiles { public class Banker : BaseVendor { private List m_SBInfos = new List(); [Constructible] public Banker() : base("the banker") { } public Banker(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.MerchantsGuild; public override void InitSBInfo() { m_SBInfos.Add(new SBBanker()); } public static int GetBalance(Mobile m) { long balance = 0; if (AccountGold.Enabled && m.Account != null) { balance = m.Account.GetTotalGold(); if (balance >= int.MaxValue) return int.MaxValue; } Container bank = m.FindBankNoCreate(); if (bank != null) { List gold = bank.FindItemsByType(); List checks = bank.FindItemsByType(); balance += gold.Aggregate(0L, (c, t) => c + t.Amount); if (balance >= int.MaxValue) return int.MaxValue; balance += checks.Aggregate(0L, (c, t) => c + t.Worth); } return Math.Max(0, (int)Math.Min(int.MaxValue, balance)); } public static int GetBalance(Mobile m, out Item[] gold, out Item[] checks) { long balance = 0; if (AccountGold.Enabled && m.Account != null) { balance = m.Account.GetTotalGold(); if (balance > int.MaxValue) { gold = checks = new Item[0]; return int.MaxValue; } } Container bank = m.FindBankNoCreate(); if (bank != null) { gold = bank.FindItemsByType(typeof(Gold)); checks = bank.FindItemsByType(typeof(BankCheck)); balance += gold.OfType().Aggregate(0L, (c, t) => c + t.Amount); if (balance >= int.MaxValue) return int.MaxValue; balance += checks.OfType().Aggregate(0L, (c, t) => c + t.Worth); } else { gold = checks = new Item[0]; } return Math.Max(0, (int)Math.Min(int.MaxValue, balance)); } public static bool Withdraw(Mobile from, int amount) { // If for whatever reason the TOL checks fail, we should still try old methods for withdrawing currency. if (AccountGold.Enabled && from.Account != null && from.Account.WithdrawGold(amount)) return true; int balance = GetBalance(from, out Item[] gold, out Item[] checks); if (balance < amount) return false; for (int i = 0; amount > 0 && i < gold.Length; ++i) if (gold[i].Amount <= amount) { amount -= gold[i].Amount; gold[i].Delete(); } else { gold[i].Amount -= amount; amount = 0; } for (int i = 0; amount > 0 && i < checks.Length; ++i) { BankCheck check = (BankCheck)checks[i]; if (check.Worth <= amount) { amount -= check.Worth; check.Delete(); } else { check.Worth -= amount; amount = 0; } } return true; } public static bool Deposit(Mobile from, int amount) { // If for whatever reason the TOL checks fail, we should still try old methods for depositing currency. if (AccountGold.Enabled && from.Account != null && from.Account.DepositGold(amount)) return true; BankBox box = from.FindBankNoCreate(); if (box == null) return false; List items = new List(); while (amount > 0) { Item item; if (amount < 5000) { item = new Gold(amount); amount = 0; } else if (amount <= 1000000) { item = new BankCheck(amount); amount = 0; } else { item = new BankCheck(1000000); amount -= 1000000; } if (box.TryDropItem(from, item, false)) { items.Add(item); } else { item.Delete(); foreach (Item curItem in items) curItem.Delete(); return false; } } return true; } public static int DepositUpTo(Mobile from, int amount) { // If for whatever reason the TOL checks fail, we should still try old methods for depositing currency. if (AccountGold.Enabled && from.Account != null && from.Account.DepositGold(amount)) return amount; BankBox box = from.FindBankNoCreate(); if (box == null) return 0; int amountLeft = amount; while (amountLeft > 0) { Item item; int amountGiven; if (amountLeft < 5000) { item = new Gold(amountLeft); amountGiven = amountLeft; } else if (amountLeft <= 1000000) { item = new BankCheck(amountLeft); amountGiven = amountLeft; } else { item = new BankCheck(1000000); amountGiven = 1000000; } if (box.TryDropItem(from, item, false)) { amountLeft -= amountGiven; } else { item.Delete(); break; } } return amount - amountLeft; } public static void Deposit(Container cont, int amount) { while (amount > 0) { Item item; if (amount < 5000) { item = new Gold(amount); amount = 0; } else if (amount <= 1000000) { item = new BankCheck(amount); amount = 0; } else { item = new BankCheck(1000000); amount -= 1000000; } cont.DropItem(item); } } public override bool HandlesOnSpeech(Mobile from) { if (from.InRange(Location, 12)) return true; return base.HandlesOnSpeech(from); } public override void OnSpeech(SpeechEventArgs e) { if (!e.Handled && e.Mobile.InRange(Location, 12)) for (int i = 0; i < e.Keywords.Length; ++i) { int keyword = e.Keywords[i]; switch (keyword) { case 0x0000: // *withdraw* { e.Handled = true; if (e.Mobile.Criminal) { Say(500389); // I will not do business with a criminal! break; } string[] split = e.Speech.Split(' '); if (split.Length >= 2) { Container pack = e.Mobile.Backpack; if (!int.TryParse(split[1], out int amount)) break; if (!Core.ML && amount > 5000 || Core.ML && amount > 60000) { Say(500381); // Thou canst not withdraw so much at one time! } else if (pack?.Deleted != false || !(pack.TotalWeight < pack.MaxWeight) || !(pack.TotalItems < pack.MaxItems)) { Say(1048147); // Your backpack can't hold anything else. } else if (amount > 0) { BankBox box = e.Mobile.FindBankNoCreate(); if (box == null || !Withdraw(e.Mobile, amount)) { Say(500384); // Ah, art thou trying to fool me? Thou hast not so much gold! } else { pack.DropItem(new Gold(amount)); Say(1010005); // Thou hast withdrawn gold from thy account. } } } break; } case 0x0001: // *balance* { e.Handled = true; if (e.Mobile.Criminal) { Say(500389); // I will not do business with a criminal! break; } if (AccountGold.Enabled && e.Mobile.Account != null) Say(1155855, $"{e.Mobile.Account.TotalPlat:#,0}\t{e.Mobile.Account.TotalGold:#,0}"); // Thy current bank balance is ~1_AMOUNT~ platinum and ~2_AMOUNT~ gold. else Say(1042759, GetBalance(e.Mobile).ToString("#,0")); // Thy current bank balance is ~1_AMOUNT~ gold. break; } case 0x0002: // *bank* { e.Handled = true; if (e.Mobile.Criminal) { Say(500378); // Thou art a criminal and cannot access thy bank box. break; } e.Mobile.BankBox.Open(); break; } case 0x0003: // *check* { e.Handled = true; if (AccountGold.Enabled) break; if (e.Mobile.Criminal) { Say(500389); // I will not do business with a criminal! break; } string[] split = e.Speech.Split(' '); if (split.Length >= 2) { if (!int.TryParse(split[1], out int amount)) break; if (amount < 5000) { Say(1010006); // We cannot create checks for such a paltry amount of gold! } else if (amount > 1000000) { Say(1010007); // Our policies prevent us from creating checks worth that much! } else { BankCheck check = new BankCheck(amount); BankBox box = e.Mobile.BankBox; if (!box.TryDropItem(e.Mobile, check, false)) { Say(500386); // There's not enough room in your bankbox for the check! check.Delete(); } else if (!box.ConsumeTotal(typeof(Gold), amount)) { Say(500384); // Ah, art thou trying to fool me? Thou hast not so much gold! check.Delete(); } else { Say(1042673, AffixType.Append, amount.ToString(), ""); // Into your bank box I have placed a check in the amount of: } } } break; } } } base.OnSpeech(e); } public override void AddCustomContextEntries(Mobile from, List list) { if (from.Alive) list.Add(new OpenBankEntry(from, this)); base.AddCustomContextEntries(from, list); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }