using Server.Items; namespace Server.Mobiles { public class HarborMaster : BaseCreature { [Constructible] public HarborMaster() : base(AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4) { InitStats(31, 41, 51); SetSkill(SkillName.Mining, 36, 68); SpeechHue = Utility.RandomDyedHue(); Hue = Race.Human.RandomSkinHue(); Blessed = true; if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); Title = "the Harbor Mistress"; } else { Body = 0x190; Name = NameList.RandomName("male"); Title = "the Harbor Master"; } AddItem(new Shirt(Utility.RandomDyedHue())); AddItem(new Boots()); AddItem(new LongPants(Utility.RandomNeutralHue())); AddItem(new QuarterStaff()); Utility.AssignRandomHair(this); Container pack = new Backpack(); pack.DropItem(new Gold(250, 300)); pack.Movable = false; AddItem(pack); } public HarborMaster(Serial serial) : base(serial) { } public override bool CanTeach => false; public override bool ClickTitle => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }