using Server.Items; namespace Server.Mobiles { public class Noble : BaseEscortable { [Constructible] public Noble() { Title = "the noble"; SetSkill(SkillName.Parry, 80.0, 100.0); SetSkill(SkillName.Swords, 80.0, 100.0); SetSkill(SkillName.Tactics, 80.0, 100.0); } public Noble(Serial serial) : base(serial) { } public override bool CanTeach => true; public override bool ClickTitle => false; // Do not display 'the noble' when single-clicking private static int GetRandomHue() { switch (Utility.Random(6)) { default: case 0: return 0; case 1: return Utility.RandomBlueHue(); case 2: return Utility.RandomGreenHue(); case 3: return Utility.RandomRedHue(); case 4: return Utility.RandomYellowHue(); case 5: return Utility.RandomNeutralHue(); } } public override void InitOutfit() { if (Female) AddItem(new FancyDress()); else AddItem(new FancyShirt(GetRandomHue())); int lowHue = GetRandomHue(); AddItem(new ShortPants(lowHue)); if (Female) AddItem(new ThighBoots(lowHue)); else AddItem(new Boots(lowHue)); if (!Female) AddItem(new BodySash(lowHue)); AddItem(new Cloak(GetRandomHue())); if (!Female) AddItem(new Longsword()); Utility.AssignRandomHair(this); PackGold(200, 250); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }