using Server.Items; namespace Server.Mobiles { public class SeekerOfAdventure : BaseEscortable { private static string[] m_Dungeons = { "Covetous", "Deceit", "Despise", "Destard", "Hythloth", "Shame", // Old Code for Pre-ML shards. "Wrong" }; private static string[] m_MLDestinations = { "Cove", "Serpent's Hold", "Jhelom", // ML List "Nujel'm" }; [Constructible] public SeekerOfAdventure() { Title = "the seeker of adventure"; } public SeekerOfAdventure(Serial serial) : base(serial) { } public override bool ClickTitle => false; // Do not display 'the seeker of adventure' when single-clicking public override string[] GetPossibleDestinations() { if (Core.ML) return m_MLDestinations; return m_Dungeons; } private static int GetRandomHue() { switch (Utility.Random(6)) { default: case 0: return 0; case 1: return Utility.RandomBlueHue(); case 2: return Utility.RandomGreenHue(); case 3: return Utility.RandomRedHue(); case 4: return Utility.RandomYellowHue(); case 5: return Utility.RandomNeutralHue(); } } public override void InitOutfit() { if (Female) AddItem(new FancyDress(GetRandomHue())); else AddItem(new FancyShirt(GetRandomHue())); int lowHue = GetRandomHue(); AddItem(new ShortPants(lowHue)); if (Female) AddItem(new ThighBoots(lowHue)); else AddItem(new Boots(lowHue)); if (!Female) AddItem(new BodySash(lowHue)); AddItem(new Cloak(GetRandomHue())); AddItem(new Longsword()); Utility.AssignRandomHair(this); PackGold(100, 150); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }