using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class Alchemist : BaseVendor { private List m_SBInfos = new List(); [Constructible] public Alchemist() : base("the alchemist") { SetSkill(SkillName.Alchemy, 85.0, 100.0); SetSkill(SkillName.TasteID, 65.0, 88.0); } public Alchemist(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.MagesGuild; public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; public override void InitSBInfo() { m_SBInfos.Add(new SBAlchemist()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new Robe(Utility.RandomPinkHue())); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }