using System.Collections.Generic; namespace Server.Mobiles { public class Architect : BaseVendor { private List m_SBInfos = new List(); [Constructible] public Architect() : base("the architect") { } public Architect(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.TinkersGuild; public override void InitSBInfo() { if (!Core.AOS) m_SBInfos.Add(new SBHouseDeed()); m_SBInfos.Add(new SBArchitect()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }