using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class Barkeeper : BaseVendor { private List m_SBInfos = new List(); [Constructible] public Barkeeper() : base("the barkeeper") { } public Barkeeper(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.ThighBoots : VendorShoeType.Boots; public override void InitSBInfo() { m_SBInfos.Add(new SBBarkeeper()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new HalfApron(Utility.RandomBrightHue())); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }