using System; using System.Collections.Generic; using Server.Engines.BulkOrders; using Server.Items; namespace Server.Mobiles { public class Blacksmith : BaseVendor { private List m_SBInfos = new List(); [Constructible] public Blacksmith() : base("the blacksmith") { SetSkill(SkillName.ArmsLore, 36.0, 68.0); SetSkill(SkillName.Blacksmith, 65.0, 88.0); SetSkill(SkillName.Fencing, 60.0, 83.0); SetSkill(SkillName.Macing, 61.0, 93.0); SetSkill(SkillName.Swords, 60.0, 83.0); SetSkill(SkillName.Tactics, 60.0, 83.0); SetSkill(SkillName.Parry, 61.0, 93.0); } public Blacksmith(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild; public override VendorShoeType ShoeType => VendorShoeType.None; public override void InitSBInfo() { /*m_SBInfos.Add( new SBSmithTools() ); m_SBInfos.Add( new SBMetalShields() ); m_SBInfos.Add( new SBWoodenShields() ); m_SBInfos.Add( new SBPlateArmor() ); m_SBInfos.Add( new SBHelmetArmor() ); m_SBInfos.Add( new SBChainmailArmor() ); m_SBInfos.Add( new SBRingmailArmor() ); m_SBInfos.Add( new SBAxeWeapon() ); m_SBInfos.Add( new SBPoleArmWeapon() ); m_SBInfos.Add( new SBRangedWeapon() ); m_SBInfos.Add( new SBKnifeWeapon() ); m_SBInfos.Add( new SBMaceWeapon() ); m_SBInfos.Add( new SBSpearForkWeapon() ); m_SBInfos.Add( new SBSwordWeapon() );*/ m_SBInfos.Add(new SBBlacksmith()); if (IsTokunoVendor) { m_SBInfos.Add(new SBSEArmor()); m_SBInfos.Add(new SBSEWeapons()); } } public override void InitOutfit() { base.InitOutfit(); Item item = Utility.RandomBool() ? null : new RingmailChest(); if (item != null && !EquipItem(item)) { item.Delete(); item = null; } if (item == null) AddItem(new FullApron()); AddItem(new Bascinet()); AddItem(new SmithHammer()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } #region Bulk Orders public override Item CreateBulkOrder(Mobile from, bool fromContextMenu) { if (from is PlayerMobile pm && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble())) { double theirSkill = pm.Skills.Blacksmith.Base; if (theirSkill >= 70.1) pm.NextSmithBulkOrder = TimeSpan.FromHours(6.0); else if (theirSkill >= 50.1) pm.NextSmithBulkOrder = TimeSpan.FromHours(2.0); else pm.NextSmithBulkOrder = TimeSpan.FromHours(1.0); if (theirSkill >= 70.1 && (theirSkill - 40.0) / 300.0 > Utility.RandomDouble()) return new LargeSmithBOD(); return SmallSmithBOD.CreateRandomFor(from); } return null; } public override bool IsValidBulkOrder(Item item) { return item is SmallSmithBOD || item is LargeSmithBOD; } public override bool SupportsBulkOrders(Mobile from) { return from is PlayerMobile && from.Skills.Blacksmith.Base > 0; } public override TimeSpan GetNextBulkOrder(Mobile from) { if (from is PlayerMobile mobile) return mobile.NextSmithBulkOrder; return TimeSpan.Zero; } public override void OnSuccessfulBulkOrderReceive(Mobile from) { if (Core.SE && from is PlayerMobile mobile) mobile.NextSmithBulkOrder = TimeSpan.Zero; } #endregion } }