using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Bower")] public class Bowyer : BaseVendor { private List m_SBInfos = new List(); [Constructible] public Bowyer() : base("the bowyer") { SetSkill(SkillName.Fletching, 80.0, 100.0); SetSkill(SkillName.Archery, 80.0, 100.0); } public Bowyer(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; public override int GetShoeHue() { return 0; } public override void InitOutfit() { base.InitOutfit(); AddItem(new Bow()); AddItem(new LeatherGorget()); } public override void InitSBInfo() { m_SBInfos.Add(new SBBowyer()); m_SBInfos.Add(new SBRangedWeapon()); if (IsTokunoVendor) m_SBInfos.Add(new SBSEBowyer()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }