using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class Carpenter : BaseVendor { private List m_SBInfos = new List(); [Constructible] public Carpenter() : base("the carpenter") { SetSkill(SkillName.Carpentry, 85.0, 100.0); SetSkill(SkillName.Lumberjacking, 60.0, 83.0); } public Carpenter(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.TinkersGuild; public override void InitSBInfo() { m_SBInfos.Add(new SBStavesWeapon()); m_SBInfos.Add(new SBCarpenter()); m_SBInfos.Add(new SBWoodenShields()); if (IsTokunoVendor) m_SBInfos.Add(new SBSECarpenter()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new HalfApron()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }