using System.Collections.Generic; namespace Server.Mobiles { public class Cobbler : BaseVendor { private List m_SBInfos = new List(); [Constructible] public Cobbler() : base("the cobbler") { SetSkill(SkillName.Tailoring, 60.0, 83.0); } public Cobbler(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; public override void InitSBInfo() { m_SBInfos.Add(new SBCobbler()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }