using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class Cook : BaseVendor { private List m_SBInfos = new List(); [Constructible] public Cook() : base("the cook") { SetSkill(SkillName.Cooking, 90.0, 100.0); SetSkill(SkillName.TasteID, 75.0, 98.0); } public Cook(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; public override void InitSBInfo() { m_SBInfos.Add(new SBCook()); if (IsTokunoVendor) m_SBInfos.Add(new SBSECook()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new HalfApron()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }