namespace Server.Mobiles { public class GypsyAnimalTrainer : AnimalTrainer { [Constructible] public GypsyAnimalTrainer() { if (Utility.RandomBool()) Title = "the gypsy animal trainer"; else Title = "the gypsy animal herder"; } public GypsyAnimalTrainer(Serial serial) : base(serial) { } public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; public override int GetShoeHue() { return 0; } public override void InitOutfit() { base.InitOutfit(); Item item = FindItemOnLayer(Layer.Pants); if (item != null) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer(Layer.OuterLegs); if (item != null) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer(Layer.InnerLegs); if (item != null) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer(Layer.OuterTorso); if (item != null) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer(Layer.InnerTorso); if (item != null) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer(Layer.Shirt); if (item != null) item.Hue = Utility.RandomBrightHue(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }