using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class GypsyMaiden : BaseVendor { private List m_SBInfos = new List(); [Constructible] public GypsyMaiden() : base("the gypsy maiden") { } public GypsyMaiden(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override bool GetGender() { return true; // always female } public override void InitSBInfo() { m_SBInfos.Add(new SBProvisioner()); } public override void InitOutfit() { base.InitOutfit(); switch (Utility.Random(4)) { case 0: AddItem(new JesterHat(Utility.RandomBrightHue())); break; case 1: AddItem(new Bandana(Utility.RandomBrightHue())); break; case 2: AddItem(new SkullCap(Utility.RandomBrightHue())); break; } if (Utility.RandomBool()) AddItem(new HalfApron(Utility.RandomBrightHue())); Item item = FindItemOnLayer(Layer.Pants); if (item != null) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer(Layer.OuterLegs); if (item != null) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer(Layer.InnerLegs); if (item != null) item.Hue = Utility.RandomBrightHue(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }