using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class IronWorker : BaseVendor { private List m_SBInfos = new List(); [Constructible] public IronWorker() : base("the iron worker") { SetSkill(SkillName.ArmsLore, 36.0, 68.0); SetSkill(SkillName.Blacksmith, 65.0, 88.0); SetSkill(SkillName.Fencing, 60.0, 83.0); SetSkill(SkillName.Macing, 61.0, 93.0); SetSkill(SkillName.Swords, 60.0, 83.0); SetSkill(SkillName.Tactics, 60.0, 83.0); SetSkill(SkillName.Parry, 61.0, 93.0); } public IronWorker(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override VendorShoeType ShoeType => VendorShoeType.None; public override void InitSBInfo() { m_SBInfos.Add(new SBAxeWeapon()); m_SBInfos.Add(new SBKnifeWeapon()); m_SBInfos.Add(new SBMaceWeapon()); m_SBInfos.Add(new SBSmithTools()); m_SBInfos.Add(new SBPoleArmWeapon()); m_SBInfos.Add(new SBSpearForkWeapon()); m_SBInfos.Add(new SBSwordWeapon()); m_SBInfos.Add(new SBMetalShields()); m_SBInfos.Add(new SBHelmetArmor()); m_SBInfos.Add(new SBPlateArmor()); m_SBInfos.Add(new SBChainmailArmor()); m_SBInfos.Add(new SBRingmailArmor()); m_SBInfos.Add(new SBStuddedArmor()); m_SBInfos.Add(new SBLeatherArmor()); } public override void InitOutfit() { base.InitOutfit(); Item item = Utility.RandomBool() ? null : new RingmailChest(); if (item != null && !EquipItem(item)) { item.Delete(); item = null; } switch (Utility.Random(3)) { case 0: case 1: AddItem(new JesterHat(Utility.RandomBrightHue())); break; case 2: AddItem(new Bandana(Utility.RandomBrightHue())); break; } if (item == null) AddItem(new FullApron(Utility.RandomBrightHue())); AddItem(new Bascinet()); AddItem(new SmithHammer()); item = FindItemOnLayer(Layer.Pants); if (item != null) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer(Layer.OuterLegs); if (item != null) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer(Layer.InnerLegs); if (item != null) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer(Layer.OuterTorso); if (item != null) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer(Layer.InnerTorso); if (item != null) item.Hue = Utility.RandomBrightHue(); item = FindItemOnLayer(Layer.Shirt); if (item != null) item.Hue = Utility.RandomBrightHue(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }