using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class KeeperOfChivalry : BaseVendor { private List m_SBInfos = new List(); [Constructible] public KeeperOfChivalry() : base("the Keeper of Chivalry") { SetSkill(SkillName.Fencing, 75.0, 85.0); SetSkill(SkillName.Macing, 75.0, 85.0); SetSkill(SkillName.Swords, 75.0, 85.0); SetSkill(SkillName.Chivalry, 100.0); } public KeeperOfChivalry(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBKeeperOfChivalry()); } public override void InitOutfit() { AddItem(new PlateArms()); AddItem(new PlateChest()); AddItem(new PlateGloves()); AddItem(new StuddedGorget()); AddItem(new PlateLegs()); switch (Utility.Random(4)) { case 0: AddItem(new PlateHelm()); break; case 1: AddItem(new NorseHelm()); break; case 2: AddItem(new CloseHelm()); break; case 3: AddItem(new Helmet()); break; } switch (Utility.Random(3)) { case 0: AddItem(new BodySash(0x482)); break; case 1: AddItem(new Doublet(0x482)); break; case 2: AddItem(new Tunic(0x482)); break; } AddItem(new Broadsword()); Item shield = new MetalKiteShield(); shield.Hue = Utility.RandomNondyedHue(); AddItem(shield); switch (Utility.Random(2)) { case 0: AddItem(new Boots()); break; case 1: AddItem(new ThighBoots()); break; } PackGold(100, 200); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }