using System.Collections.Generic; namespace Server.Mobiles { public class LeatherWorker : BaseVendor { private List m_SBInfos = new List(); [Constructible] public LeatherWorker() : base("the leather worker") { } public LeatherWorker(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBLeatherArmor()); m_SBInfos.Add(new SBStuddedArmor()); m_SBInfos.Add(new SBLeatherWorker()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }